Map 1

Every feature, fix, and balance change shipped for Map 1.

A full player housing system with tiered cell blocks, ore generators, upgradeable guards, vaults, and forges.

Cell Blocks

Cell Blocks GUI showing five color-coded security tiers: White (Low), Red (Medium), Gold (High), Cyan (Max Security), and Lime (VIP)
  • Added the Cell Block system — player-owned prison cells organized into 5 security tiers: Low, Medium, High, Maximum Security, and VIP.
  • Each tier is color-coded: White (Low), Red (Medium), Gold (High), Cyan (Max Security), and Lime Green (VIP).
  • Cell tiers have level and prestige requirements that scale with tier difficulty.
  • Cell prices scale by tier — higher security means a higher price tag.
  • Each player can own 1 cell at a time.
  • Cells are labeled with a block letter and number (e.g. A-1, B-5) for easy navigation.
  • Cells include a teleporter to quickly travel to your cell.
  • Cells support an upgradeable vault system for secure storage.

Ore Generators

Shop — Cell Items GUI showing ore generators from Coal to Netherite available for purchase
  • Added Ore Generators — placeable items inside cells that passively produce resources over time.
  • 8 generator types available, matching the ore progression: Coal, Iron, Lapis, Redstone, Gold, Diamond, Emerald, and Netherite.
  • Higher-tier generators produce rarer resources but at slower rates.
  • Generators produce Crood Ore (crude ore blocks) that can be mined to collect items.
  • Cell tier determines the max number of forges you can place.
  • Added Forges and Forge Fuel — forges convert fuel into energy over time.
  • Generator items are purchasable from the /shop under Cell Items.

Cell Guards

Two Cell Guard NPCs inside a cell block showing T1 tier with 260/260 HP displayed above their heads
  • Added Cell Guards — NPC defenders that protect your cell from intruders.
  • Guard tiers are based on your cell block tier and can be upgraded with money.
  • Guards have upgradeable health, damage, and speed stats.

Raids

  • Added Cell Raids — gangs can schedule raids against other gangs' cells using /raid schedule <gang>.
  • Raids are scheduled 24 hours in advance, giving both sides time to prepare.
  • When a raid starts, all gang members are automatically joined as attackers or defenders.
  • Dying during a raid means you lose your items. You respawn and can rejoin, but you'll need to regear.
  • Attackers must fight through defenses, break into the cell, and raid generators, forges, and other valuables.
  • Defenders must hold their cell and protect their upgrades until time runs out.
  • Raid duration scales with cell tier — higher-tier cells have longer raid windows.
  • Loot value is calculated based on the cell's generators and crude ore stockpile.
  • After a raid, the defending cell has a cooldown before another raid can be scheduled against it.
  • Gangs can activate a Raid Shield to temporarily prevent incoming raids.
  • Use /raid to open the Raid Browser and spectate ongoing raids from a spectator hallway.
  • Raids end when the attackers secure the loot and escape, the timer expires, or after 5 minutes of inactivity.

Cell Security

  • Higher-tier cells have stricter entry requirements but offer better forge limits, vault upgrades, and stronger defenses.
  • Cell security rating is tied directly to the tier — higher tiers mean stronger guards, more generator slots, and better protection.

Two endgame bosses in the Netherite Mine with phased combat, unique abilities, and scaling difficulty.

Baal

Baal — a Wither Skeleton boss with netherite armor standing in the Netherite Mine
  • Added Baal — a Wither Skeleton boss that spawns in the Netherite Mine.
  • Baal has 3 phases that unlock new abilities as its health drops.
  • Baal's abilities include Infernal Pursuit (marks and chases a target with bonus damage), Soul Tether (binds a player with damaging chains), and Ashen Collapse (eruption zones that explode after a telegraph).
  • Baal punishes player stacking with a Void Burst knockback pulse and regenerates health if left idle.

Moloch

Moloch — a Piglin Brute boss with netherite armor in the Netherite Mine
  • Added Moloch — a Piglin Brute boss that also spawns in the Netherite Mine.
  • Moloch is larger and hits harder than Baal, with a focus on area denial and heat-based debuffs.
  • Moloch's abilities include Orebreaker Slam (massive AoE shockwave with molten patches), Smelter's Wrath (cone attack that applies heat stacks), and Core Overheat (arena-wide damage pulse in Phase 3).
  • Moloch's Heat system stacks debuffs — at higher stacks you get slowed, fatigued, and start taking damage over time.

General

  • Both bosses scale with player count — more players means more HP and damage.
  • Both bosses have loot tables with multiple rolls on kill.
  • Max 3 players can hit a boss at the same time.
  • Bosses create a walled arena on spawn to contain the fight.

A new command that lets you bottle your XP into tiered, tradeable items.

XP Extract

XP Extraction Preview showing extracted amount, tax, bottle tier, and confirm button
  • Added /xpextract — extract XP from your character and convert it into tradeable XP Bottles.
  • Use /xpextract <amount> or /xpextract all to preview the extraction, then confirm within 30 seconds.
  • A 25% tax is applied — the bottle receives 75% of the extracted amount.
  • You can only extract XP above your current tier's floor level, so you won't drop below your tier.
  • If you're holding an existing XP Bottle, the extracted XP is added to it instead of creating a new one.
  • XP Bottles can be traded to other players or consumed by holding right-click to drink.

XP Bottle Tiers

A Simple XP Bottle item showing 68,510 XP, requires Level 1+, hold right-click to drink
  • XP Bottles come in 6 tiers based on your level when extracting.
  • Simple (Gray) — Level 1–29.
  • Uncommon (Green) — Level 30–49.
  • Elite (Blue) — Level 50–69.
  • Ultimate (Yellow) — Level 70–89.
  • Legendary (Gold) — Level 90–99.
  • Godly (Red) — Level 100+.
  • Higher-tier bottles hold more XP since they're extracted at higher levels with more XP available above the floor.

A new high-stakes loot system where GKit Flares fall from the sky as mineable world events.

The five G-Kit types as colored blocks in the world: Vanguard (blue), Booster (yellow), Bloodline (red), Bedrock (gray), and Arcanist (purple)

Added(17)

  • Added the G-Kit system with 5 kit types: Booster, Arcanist, Bedrock, Vanguard, and Bloodline.
  • G-Kit Flares are obtainable from various loot tables and reward sources throughout the game.
  • Using a flare launches a colored concrete block from the sky with particle trails and sound effects. The block takes 30 seconds to land.
  • Once landed, any player can mine the block open over 10 seconds to receive randomized loot from that kit's loot table.
  • Non-fractured flares have a 10% chance to drop a GKit Beacon instead of normal loot. Beacons permanently unlock that kit type.
  • Fractured Flares always give loot directly from the kit's table with no beacon chance.
  • Mystery Flares pick a random kit type when activated — you won't know which one until the block falls.
  • Once a kit is permanently unlocked via a beacon, you can claim loot from /gkit on a 24-hour cooldown per kit type.
  • Added G-Kit Levels and Level Up Beacons. G-Kits can now be leveled up to Level 3, with rewards increasing at each level. Levels are reset on map resets, but permanently unlocked G-Kits are not affected.
  • Added a 5-minute despawn timer on G-Kit flare loot. If no one mines the landed block within 5 minutes, it despawns.
  • Added /gkits as an alias to /gkit.
  • Added a sound effect when rolling a kit in /gkit.
  • Added a loot preview in the /gkit menu — right-click any kit (even locked ones) to see a sample roll. Reroll to preview different outcomes.
  • G-Kit flares always announce in chat when mined.
  • Each kit type has its own unique loot table. Preview possible drops from /gkit before using a flare.
  • PvP kit gear and Bedrock pickaxes scale their material tier based on your current level.
  • Players can override their tier preference in /toggles to request lower-tier gear if desired.

Fixed(1)

  • Fixed a bug where flares could fail to place and consume the item.

Automated competitive mining events and rare ore spawn events that keep mines active and rewarding.

Mining Competitions

Mining Competition announcement in chat showing tier, booster rewards, and leaderboard instructions
  • Every 20 minutes, a mining competition automatically starts across all mine tiers.
  • Players compete by breaking ore blocks in their tier's mine for 10 minutes.
  • Competitions are tier-specific — only blocks matching your tier's ore count (Coal, Iron, Lapis, Redstone, Gold, Diamond, Emerald, Netherite).
  • Each comp randomly picks 2 booster types from XP, Energy, Ore, and Shards as rewards.
  • Top 3 players receive boosters for 10 minutes: 1st gets 1.5x, 2nd gets 1.3x, 3rd gets 1.2x.
  • Comp boosters stack additively with existing global and personal boosters (e.g. 3x global + 2x personal + 1.5x comp = 4.5x total).
  • Block counting includes normal mining, Power Ball, Fracture, and other enchants, but does not count blocks broken by Shatter.
  • Use /comp to see the active competition for your tier, including the leaderboard, boosters at stake, and time remaining.
  • Mining comps also appear in /events.
  • When a comp ends, the top 10 results are broadcast to all players in that tier.

Ore Rushes

Ore Rush announcement in chat showing spawn location and XP and Energy reward
  • A rare ore block spawns somewhere in the mine with a chat announcement showing its exact coordinates.
  • The first player to find and break the block earns a large XP and Energy reward.
  • Rush blocks are tier-specific and scale their rewards based on the mine tier.

New gameplay systems, commands, trims, NPCs, and user-facing additions.

Added(43)

  • Added the /clicklock command.
  • Added /tip messaging for /clicklock.
  • Added /reclaimshop.
  • Added /dust to count dust in your inventory.
  • Added booster unpause support via /unpauseboosters.
  • Added fast enchanting toggle to /toggles with a faster enchanting animation at roughly 2x the current wormhole speed.
  • Added ore and shard boosters as selectable types in /pausebooster.
  • Added a 3-second timer and sound effect to /trade.
  • Added bundles.
  • Added Dusty NPC to trade regular enchantment dust for calcified dust.
  • Added a chat message when Cluster Bomb procs.
  • Added Outback trim.
  • Added Emberfall trim.
  • Added Emberfall trim to /trims.
  • Added Meteorite Hunter godly enchant.
  • Added 2 base prestige perks for meteorites.
  • Added mining progress animation for amethyst clusters.
  • Added an animation at tutorial level 10 showing the energy reward and what to do with it.
  • Added a spawn warning message when calcite items are removed.
  • Added night vision for all players.
  • Added prestige lootboxes to display in /prestige.
  • Added gang limit display to /g who.
  • Added /tip for mining 5 levels before tier-up.
  • Added a new item: the Quantum Entangler.
  • Added Forges and Forge Fuel.
  • Added a notification if you have items in /bah collect, /ah collect, or /stash.
  • Added read-only access to /pv, /ah, and other GUIs in unsafe zones.
  • Added a few new items to the hub and fixed inventory resetting on death and escaping the map.
  • Allowed chat in the hub.
  • Added a sound effect to claiming money notes.
  • Added subsections to /store.
  • Added a sound effect to purchasing items on the /store.
  • Added notification messages for members leaving and joining gangs, as well as a few other gang-related actions.
  • Added Gang Roster System8-member roster with 5 active slots. Gangs hold up to 8 members but only 5 can be active at a time; the rest are benched. Auto-rotation when an active player logs off and their 1-hour lock expires. Role hierarchy: Leader > Co-Leader > Mod > Member. 48-hour kick cooldown with a 5-minute batch window. Management via /g kick and /g promote.
  • Added leaderboard overtake messages in chat. When a player overtakes someone on baltop, ltop, ctop, gtop, or blockstop, a chat announcement is broadcast to all players.
  • Added RooFactor Authentication (2FA) — players can now enable two-factor authentication for their accounts.
  • Added a toggle for skipping the contrabands animation so you can open them instantly.
  • Added bulk level up for shard satchels — you can now level up satchels multiple times at once instead of one level at a time.
  • Added an inventory full warning message that notifies you when your inventory is full while mining or receiving items.
  • Added staff /msg penetration — staff messages via /msg now bypass /dnd and /block so staff can always reach players when needed.
  • Added Enchantment Slot Expanders — consumable items that increase the maximum enchant slots on armor or weapons. There are two types: Armor Slot Expander and Weapon Slot Expander. Each expander has a bonus slot amount and a success percentage. Applying a higher expander replaces the existing bonus (no stacking). On failure, only the expander is consumed — the target item is unaffected. Bonus slots display on gear lore as Maximum level 50 (+2).
  • Added /gtop and cell top leaderboards with payouts: $250 buycraft for #1, $100 for #2, $50 for #3.
  • /combine now combines erasers in your inventory.

Fixed(5)

  • Fixed a bug where tiered contrabands in loot tables would give a reward from the contraband's loot table instead of giving the contraband item itself.
  • Fixed Dusty's nametag rendering incorrectly.
  • Fixed a bug where the permanent night vision could sometimes be removed on death.
  • Fixed playtime top and blockstop holograms not displaying correctly.
  • Ops no longer show on playtime top or blockstop.

Updated(30)

  • Refactored the level up message with improved formatting and presentation.
  • Made it more clear when you win BAH that you need to do /bah collect to claim your reward.
  • Home expander items now use beds as their item icon.
  • Chat games have been reworked to be easier.
  • Renamed random event triggers to Fortunes Dice.
  • Mystery Man now allows only 1 purchase per player/IP.
  • Updated prestige reroll item names.
  • Adjusted global booster display.
  • Adjusted /prestige color scheme.
  • Changed RooEnergy wording to Roo Energy in additional areas.
  • Miscellaneous improvements to the tutorial, including updating many messages and formatting them better.
  • Updated wording on many commands.
  • Made links in broadcasts clickable.
  • Doing [item] with a stack greater than 1 now shows the amount.
  • Increased lootbox roll speed.
  • Updated lootbox roll sound effect.
  • Improved /help significantly and added keyword search.
  • Adjusted wording on godly enchant orbs.
  • Changed the action bar presentation.
  • Dusty and the Nethersmith are now aligned properly.
  • Simplified the IRL chat warning message.
  • Updated the lore on contrabands.
  • Updated the way tab looks.
  • Restyled /msg.
  • Updated tips.
  • Improved the /shop decorations section in anticipation for cells.
  • Reworded some instances of +x% energy/xp/shard gain to use the correct schema.
  • Restyled /events with improved formatting.
  • Changed anchor time from 1 PM PST to 11 AM PST.
  • Tips now show every 5 minutes instead of 15.

Removed(1)

  • Removed reroll tokens from /shop.

Wormhole, mining procs, ore progression, meteorites, and enchant flow changes.

Added(13)

  • Logging back in after logging out with an item in any wormhole now displays a message telling you that your item absorbed a fail since you logged while it was in the wormhole.
  • Foliage destroyed by meteorites now regenerates after 3 minutes instead of being permanently destroyed.
  • Added a wormhole drop guard: if a delivery is already pending, the new drop is not consumed.
  • Added mapping of Fortunes Dice sides to specific events.
  • Added a rolling animation for Fortunes Dice.
  • Added linear shard drop scaling.
  • Added Godly Randomization Scrolls — consumable items that randomize the success percentage on godly orbs.
  • Re-added +5 mining tier-up rules.
  • Tier-up rule: Wood pickaxe can mine Lapis at Pickaxe 25+ and Player 25+.
  • Tier-up rule: Stone pickaxe can mine Redstone at Pickaxe 30+ and Player 45+.
  • Tier-up rule: Gold pickaxe can mine Gold at Pickaxe 35+ and Player 65+.
  • Tier-up rule: Iron pickaxe can mine Diamond at Pickaxe 40+ and Player 85+.
  • Tier-up rule: Diamond pickaxe to Emerald is disabled.

Fixed(40)

  • Fixed a bug where less durability damage taken multipliers were truncating durability damage to 0 on every hit, causing items to take no durability damage at all instead of reduced damage.
  • Fixed players being able to store calcite-specific items in /pv or /g vault, which was not intended since calcite items are meant to stay within the caverns.
  • Fixed a major source of ping lag caused by Powerball sending excessive packets.
  • Fixed wormhole showing incorrect pickaxe level.
  • Fixed enchanting animation speed changes increasing item spin speed.
  • Fixed applying energy above the 32-bit integer limit.
  • Fixed Fracture applying incorrectly when mining too quickly.
  • Fixed calcite wormhole item loss when throwing another item during an active delivery; the extra drop is now left on the ground instead of consumed.
  • Fixed Prismatic Overload orb application; it now applies when Overload is level 1–3.
  • Fixed energy overflow deletion when combining into a 2.147b stack.
  • Fixed placed meteor flare items and animations persisting across reboot and not functioning.
  • Fixed P5 prestige completing early if base stat was selected and the GUI was closed before perk stat selection.
  • Fixed zero-energy calcite charges adding energy when thrown into the wormhole.
  • Fixed a calcite enchant and its non-calcite counterpart appearing together on the same item.
  • Fixed Fortunes Dice consuming the item when event spawn failed.
  • Fixed Fortunes Dice being equippable.
  • Fixed a long-standing issue where item display entities could get stuck in the wormhole.
  • Fixed a rare edge case that could delete items if the server crashed during the wormhole-to-inventory transition tick.
  • Fixed a bug where the first enchant in tutorial could fail in rare instances.
  • Fixed a bug where Superbreaker sound/animation did not display on meteorites.
  • Fixed a bug where Powerball and Fracture could give incorrect XP/Energy while mining 5 levels before a tier.
  • Fixed a bug where meteorite shower flares were not spawning meteorites because the active cap was too small.
  • Fixed a bug where Efficiency mining speed was not applying properly.
  • Fixed a bug where click lock could behave inconsistently between block breaks.
  • Fixed a bug where rented pickaxe blocks mined were not counted back unless mined blocks exceeded the current pickaxe total.
  • Fixed a bug where block-break progress could disappear from client sync.
  • Fixed a bug where Fracture could apply every 2 ticks instead of each tick.
  • Fixed a bug where sometimes the first mining damage tick could be skipped and only show at the 3rd mining tick at low mining speed.
  • Fixed a bug where Shatter could sometimes fail to play sound/animation.
  • Fixed a bug where bandits and meteors could fail to spawn and would not retry.
  • Fixed a bug where Meteorite Hunter enchant applied its buff incorrectly in some cases.
  • Fixed a bug where Outback trim PvE damage and damage reduction were applying to PvP.
  • Fixed a bug where stacked pickaxe prestige reroll items could delete the whole stack instead of one item.
  • Fixed a bug where logging out or getting kicked while enchanting could cause item loss.
  • Fixed a bug where the action bar XP and energy wouldn't match the real numbers you were gaining.
  • Fixed a bug where players couldn't actually place pearlescent froglights in calcite caverns.
  • Fixed a bug where prestiging a pickaxe with more than 2.147b energy on it would overflow and delete it.
  • Fixed a dupe glitch with Fortunes Dice.
  • Fixed a bug where black scrolling Lucky 4 would still require Lucky 3 on the item before applying despite being black scrolled.
  • Fixed a bug where in rare cases residual powerballs could regress a pickaxe's prestiges or enchants due to caching.

Updated(35)

  • Changed Powerball block-breaking behavior to break the same amount of blocks in a different pattern.
  • Powerball animation now uses an item display instead of a small fireball entity.
  • Powerball now shoots in all directions instead of 1 aimed shot plus random remaining shots.
  • Powerball sound effect was updated.
  • Reworked Kinetic Surge to increase Powerball duration (instead of increasing blocks broken from momentum).
  • Adjusted Shatter radius scaling with Cataclysmic Shatter.
  • Reduced EXP/Energy/Shards from Powerball by 50%; this also applies to Shatter proccing from Powerball 4.
  • Reduced early pickaxe block requirements: up to 10x reduction at early levels for Diamond/Netherite, scaling down to no reduction at P10.
  • For lower tiers, block requirement reduction is about 15x at low levels and about 5x–2x less at P10.
  • Adjusted meteor flare landing time to 60 seconds (previously 180).
  • You can now mine emerald meteorites at level 102 using a Diamond pickaxe.
  • Fracture no longer propagates off meteorite blocks.
  • Shards and contrabands picked up from the ground now prioritize shard satchel storage.
  • Shift-right-clicking a shard satchel now opens up to 1,280 shards and 32 contrabands.
  • Money notes are now destroyed when inventory is full while mining.
  • Logging out while an item is in the wormhole at Calcite now always gives a fail instead of taking the highest percentage. This prevents players from logging out to gamble on better outcomes.
  • Reworded the Calcite Caverns command and warp lore to be more informative about how the system works.
  • Increased the meteorite spawn region from Y120 to Y165, allowing meteorites to spawn higher in the world.
  • Calcite Caverns time has been adjusted: base time is now 10 minutes, max time is 30 minutes, and hitting the threshold grants a 4-minute time gain.
  • Logging out while enchanting now always results in a fail outcome.
  • Calcite charges now have a max stack size of 1.
  • Improved hitboxes on wormhole orbs.
  • Ground items now despawn after 300 seconds (previously 60).
  • Improved mining feel by reducing latency slightly.
  • Updated meteorite energy gain prestige perk to 30–50 (previously 30–51).
  • Residual Knowledge now gives 2–5% XP from shattered blocks at Tier 1 prestige and 4–7% at Tier 2 (previously 5–10% and 8–14%).
  • Replaced the every-5-level fireworks with a different animation/sound set.
  • Changed how the Feed pickaxe enchant works to work more like /feed.
  • Increased calcite charge cost to 10m.
  • Adjusted the capacity of shard satchels.
  • Reworked how Warp Miner works.
  • Black Scrolls when removing wormhole enchants (e.g. Overload 3, Lucky 3) now destroy the item instead of providing an orb. Godly or exceptional enchants like Lucky 4 still provide an orb.
  • Reworked the meteorite animation to be less buggy.
  • Meteorites are no longer locked behind any fund.
  • Reduced ore respawn rate multipliers from prestiges.

Removed(2)

  • Removed the Doorbreaker trim.
  • Removed the block counter from Warp Miner pickaxe lore.

Combat behavior, guard tuning, events, movement, and gameplay rules.

Added(4)

  • Added fall damage in combat — players now take fall damage while in PvP combat, adding a new layer of positioning strategy to fights.
  • Bandits now glow when you use /pulse.
  • LMS now combat tags you for 60 seconds while active.
  • Added a chat message when entering and leaving combat.

Fixed(16)

  • Fixed extra vertical knockback coming from Pummel that was launching players higher than intended.
  • Fixed player fly speed being slower than walking speed, which made flying feel worse than just walking.
  • Fixed Unending Frenzy acting like normal Frenzy and removing all stacks instead of a portion.
  • Fixed Unending Frenzy resetting like normal Frenzy on hit.
  • Fixed jet being usable in combat.
  • Fixed a bug where shards opened in unsafe zones could only give money notes.
  • Fixed a bug where top-rank /pulse could show players as bandits.
  • Fixed a bug where merchant guards were not applying durability damage.
  • Fixed a bug where meteorites could spawn underground.
  • Fixed a bug where guards were attacking every 1,000ms instead of 500ms.
  • Fixed a bug where Monster Hunter did not apply its damage increase to custom enchants on merchant guards.
  • Fixed guards damage configs resetting on reboot.
  • Fixed a bug where P3 103 players could not use /fly.
  • Fixed a bug where global shard/ore boosters were not working as intended.
  • Fixed a bug where some players could not open contrabands too close to the wormhole.
  • Fixed a bug where pit guards config would be reset on reboots.

Updated(28)

  • Increased the radius of Consecration from 2 to 3 blocks.
  • Merchants are now slightly weighted towards the tier of the levelcap, making tier-relevant merchants more likely to appear.
  • Armoured and Tank enchants have been lowered from level 4 to level 3 and are now classified as ultimate enchants.
  • Allowed trapped players to move their head.
  • Jet now gives more vertical velocity.
  • Increased /fly movement speed slightly.
  • Logging out in cavernheart now teleports players to spawn.
  • KOTH tier logic now follows levelcap and only randomizes up to levelcap starting day 1 of level 100.
  • Island Hunt moved from Fund 5 to Fund 3.
  • Island Hunt timer no longer shows in /warp before unlock via /fund.
  • Reduced merchant base damage by about 1 across the board.
  • Merchants now have less HP.
  • Merchant DR no longer applies to the merchant itself, only guards.
  • Increased pit guard respawn rate by 100%.
  • Outposts now rotate 12 hours offset from levelcap instead of rotating at levelcap.
  • Increased outpost cap speed to 2x previous and regen by an additional 2x (4x total regen relative to previous).
  • Custom enchants now use generic source-less damage to reduce abnormal knockback sources.
  • You can now run more commands while teleporting; most commands no longer cancel teleport.
  • Cancelling /tpa or /home no longer applies cooldown.
  • Reduced /tpa cooldown to 60s (previously 180s).
  • Replaced a deprecated gang upgrade with a shard-focused gang upgrade.
  • Merchant guards no longer attack you until you attack them.
  • Increased base damage of diamond and netherite weapons.
  • TP time from the pit is now 15 seconds.
  • Jet cooldown reduced from 180s to 90s.
  • Fly takeoff time increased from 3s to 5s.
  • Combat tag updated to 30s when hit by a player, 10s when hit by PvE.
  • Adjusted the meteor animation.

Removed(3)

  • Removed Curse enchant.
  • Removed stone weapons.
  • Removed the life steal heart animation.

Rank rework, reclaim rules, cooldown adjustments, and rank-linked unlocks.

Added(9)

  • Added Reclaim Shop.
  • Added reclaim point scaling per map by rank tier: 5 at Hopper, 10 at Roo, 15 at Wallaby, 20 at Red Roo, 25 at Kangaroo.
  • Added +2 homes to all ranks across the board.
  • Added rank-based Vote Shop deal locking: deal slots 2 and 3 are locked behind rank.
  • Added rank-based double-vote processing support for pending/offline votes.
  • Added clarity in /warp messaging to use /calcitecaverns for detailed calcite information.
  • Added queue priority for ranks.
  • Players' ranks now display in their nametags in the hub.
  • Added 3 types of ranks.

Fixed(2)

  • Fixed a bug where command cooldowns could reset on relog.
  • Fixed home cooldown being lower than intended.

Updated(19)

  • Ranks no longer display in a player's nametag if they are not currently in a gang.
  • /clicklock now requires Red Roo+ rank to use.
  • Adjusted PV limits back to the original 1 per rank. Expanders can give an additional 1 full PV.
  • Homes are now 2 max at Joey, expandable to 4 with home expanders. Up to 8 at Kangaroo, expandable to 10.
  • PVs are now 1 full PV per rank. Expanders can give an additional 1 full PV.
  • Reworked ranks entirely.
  • Adjusted /near cooldown to 30s (previously 15s).
  • Adjusted /fix cooldown to 60s for all ranks (previously 60 at Joey scaling to 30 at Kangaroo).
  • Removed /pulse cooldown.
  • Made all prestige reroll items stackable.
  • Reclaim Shop item pool includes early-game progression items such as boosters, shard satchels, godly enchants, and G-Kit flares.
  • Updated wording on rank papers.
  • Rank colors were adjusted slightly.
  • Vote Shop now has 3 rotating deals (previously 2), with deals 2 and 3 locked behind rank.
  • Moved rotating deals from /voteshop into /vote.
  • Netherite pickaxes now require level 102+ (previously P2 102+ or P3 90+).
  • Tutorial rewards are now locked by IP.
  • Level display now shows prestige before level on [level].
  • Corrected labeling on /fix.

Rentals, scripts, vote/shop flow, packet/load reductions, and crash/stability fixes.

Added(1)

  • Synced ranks, RooCoins, bans, warns, and other important data across servers.

Fixed(17)

  • Fixed a bug causing cash to go straight to player balance while renting a pickaxe.
  • Fixed a bug causing cash to go to balance instead of note while mining with a rental.
  • Fixed a bug where rental pickaxes could be prestiged.
  • Fixed a bug where rental pickaxes could be traded.
  • Fixed a dupe in /rentals where mining meteorite/meteor blocks could convert a rental into a real pickaxe.
  • Fixed a /pvsee snapshotting issue that could cause dupes/item deletion.
  • Fixed a bug where buying too many RooCoin packages could cause some purchases not to apply correctly.
  • Fixed a bug where levelcap could regress in some cases.
  • Fixed a bug where claim-tax slot behavior in /rentals required clicking a non-obvious slot.
  • Fixed Wormhole repaste on restart misforming stairs in the tutorial world.
  • Fixed /block not functioning correctly.
  • Fixed 3 server crashes.
  • Fixed 1 watchdog-timeout-related server crash.
  • Fixed some issues with database flush tasks causing lag.
  • Fixed a bug with bundles causing IllegalStateException errors.
  • Fixed a bug where the GC on the main server could cause lag if the server was running for more than 24 hours.
  • Fixed an issue with queue rejoining.

Updated(10)

  • Adjusted /rentals system fee to 40% with XP tax scaling by levelcap.
  • Rental tax now scales by levelcap: 40% at levelcap tier+, 20% one tier below, 0% two or more tiers below.
  • Improved /rentals display to clarify that system fee taxes XP.
  • Improved Roo Energy display in KOTH lootbag lore.
  • Consolidated booster boss bar behavior.
  • Reduced post-reboot join lock from 60s to 5s.
  • Reduced packet volume in 200+ spots, mostly around Fracture, Powerball, Superbreaker, and direct mining.
  • Reduced unnecessary network traffic during heavy mining.
  • Reduced memory allocations in the mining hot path to lower GC pressure.
  • Changed the way the queue message displays.